Posts Tagged AI

‘Mercy’ (2026) Movie Review: AI and Ethics Explored

Movie poster for 'Mercy' featuring Chris Pratt and Rebecca Ferguson, with futuristic cityscape in the background, highlighting themes of justice and technology. Text includes 'Prove your innocence to an AI judge or face execution' and promotional details for IMAX.

Mercy is one of those films that sidles up looking like a straightforward thriller, only to reveal it’s carrying something heavier under its coat. Yes, it’s a courtroom drama with a sci‑fi glaze, but beneath that sits a quiet meditation on trust, fear, and the uneasy moment when societies start handing their moral decisions to machines. The film isn’t persuasive because it’s realistic — it often isn’t — but because it catches the mood of a world already half‑way into the future it’s describing.

Plot and Performances

At the centre is Detective John Kross, played by Chris Pratt with a kind of worn‑down resolve. He’s a man who looks permanently under‑slept, as if the modern world has been grinding its gears against him for years. Opposite him stands Rebecca Hall’s Dr Sarah Cline, architect of the automated justice system known as Mercy. She’s the cool mind behind a machine built to process human messiness with speed and supposed neutrality.

The hook is simple enough: Kross finds himself on trial inside the very system he once championed. There’s a faint whiff of poetic justice about it — the hunter caught in his own snare — and the film leans into that irony without overplaying it. The 90‑minute trial limit is a clear screenwriter’s device, but it does its job, even if you can see the scaffolding.

Themes and Texture

Where the film becomes most intriguing is in the cultural current running quietly beneath its surface. Mercy understands that Western audiences don’t come to stories about automation as blank slates. We arrive already carrying a kind of inherited dread — a suspicion of machines that has been fed to us for generations through dystopian fiction, malfunctioning androids, rogue algorithms, and all the familiar cautionary tales. It’s a fear that has become almost folkloric. The film doesn’t lecture about this, but it knows that when a cold, impartial system appears on screen, a Western viewer instinctively braces for betrayal. That reflex is part of the drama.

The film led me to think how local that fear really is. In Japan, for example, robots have long been imagined as companions, helpers, even gentle presences in the home. Their cultural stories about technology are shaped by Shinto ideas of spirit and animacy — a worldview in which objects can be benign, even protective. Set that beside the West’s catalogue of mechanical nightmares and you start to see how much of our anxiety is self‑authored. Thinking about that contrast widens the frame considerably. Suddenly Mercy isn’t just about one man’s trial or the ethics of an automated court; it becomes a quiet study in cultural storytelling. It asks, without ever saying it aloud, why some societies imagine technology as a threat while others imagine it as a partner — and what those choices reveal about our deeper fears.

The film also captures with a quiet, unnerving accuracy the way surveillance has slipped from being an extraordinary power to an everyday reflex. In Mercy, the authorities don’t just have access to Kross’s records — they have access to everything: his movements, his messages, his medical history, his private griefs. The AI court pulls these fragments together with a kind of clinical ease, as if a person’s life can be reconstructed from data points alone. There’s no sense of intrusion because intrusion has become the norm. The system doesn’t break into anything; it simply opens drawers that were already unlocked. And that’s where the unease settles. Not in the idea of a malevolent machine, but in the realisation that the infrastructure for total visibility already exists, and we built it ourselves.

Running alongside this is a thread about addiction that the film treats with more tenderness than you might expect. It doesn’t frame addiction as a moral collapse or a narrative punishment, but as a human vulnerability — the kind of fragile, complicated thing that automated systems are notoriously bad at reading. Pratt plays these moments with a softness that catches you off guard. There’s a slight hesitation in his movements, a guardedness in his voice, as if the character is trying to keep something from spilling out. These scenes act as ballast for the film. Whenever the plot threatens to drift into the abstract language of algorithms and protocols, the addiction subplot pulls it back to the human scale. It reminds you that behind every data point is a person with a history, a weakness, a story that doesn’t fit neatly into a machine’s categories.

In these moments, Mercy becomes more than a thriller with a futuristic gimmick. It becomes a film about how easily people can be misread when their lives are reduced to inputs and outputs — and how much of our humanity is lost when systems stop seeing the person and start seeing only the pattern.

Action and Set Pieces

For all its philosophical leanings, Mercy still remembers it’s meant to entertain. The standout sequence — a lorry chase involving a stolen explosive — is shot with a muscular, early‑2000s energy. It’s noisy, a bit implausible, but undeniably effective. It gives the film a pulse the courtroom scenes alone couldn’t sustain.

Where It Falters

Realism is not the film’s strong suit. The legal mechanics of the AI court are sketched rather than built, and the plot occasionally contorts itself to keep the tension alive. The 90‑minute time limit imposed on the AI court. It’s obvious what the device is doing: tightening the screws, letting the clock tick loudly in the background, giving the narrative a built‑in pulse. But it’s also clear that this isn’t how any real automated trial would function. An AI system wouldn’t need a countdown to maintain order or pace; it wouldn’t feel suspense, or require it. The time limit is there for us, not for the machine. It’s a human storytelling instinct grafted onto a non‑human process, and the mismatch is telling. It exposes the gap between what we imagine automation to be — dramatic, decisive, theatrical — and what it actually is: procedural, silent, indifferent. The film’s tension device becomes, unintentionally, a comment on our own need to humanise the systems we fear.

But these shortcomings feel almost beside the point. The film isn’t trying to map the future; it’s trying to provoke a conversation about the one we’re drifting into.

Why It Matters

What stays with you after Mercy isn’t the chase sequence or the courtroom theatrics, but the film’s quiet insistence that we are already living inside the systems we pretend are still hypothetical. It’s not a warning about some distant future; it’s a mirror held up to the present. We already outsource decisions to algorithms — what we watch, where we drive, who gets a loan, which job applications are filtered out before a human ever sees them. The film simply pushes that logic one step further, and in doing so exposes how thin the line is between convenience and surrender.

There’s something unsettling about the way Mercy frames this shift. Not with panic, but with a kind of weary inevitability. The characters don’t rage against the machine; they navigate it, negotiate with it, try to stay afloat within its rules. That’s what makes the story feel so contemporary. We’re long past the age of grand rebellions against technology. What we have now is something quieter: people trying to preserve their humanity inside systems that don’t completely understand it.

And that’s where the film earns its weight. It suggests that the real danger isn’t malevolent AI or runaway automation, but the slow erosion of nuance — the way human lives get flattened into categories, risk scores, behavioural predictions. The way a person’s history can be reduced to a pattern on a screen. The way vulnerability becomes a data point rather than a story.

The film doesn’t pretend to offer solutions. Instead, it leaves you with a question that lingers longer than any plot twist: What happens to a society when its moral decisions are made by systems that cannot feel? Not “will the machines rise up,” but something far more mundane and far more troubling — will we notice what we lose when we stop trusting ourselves?

That’s why Mercy matters. Not because it’s flawless — it isn’t — but because it captures a cultural moment with surprising clarity. It recognises that technology already shapes our world more profoundly than politics manages to, and that the real debate isn’t about the future at all. It’s about the present, and whether we’re paying attention as the ground shifts beneath us.

By Pat Harrington

Picture credit: By http://www.impawards.com/2026/mercy.html, Fair use, https://en.wikipedia.org/w/index.php?curid=81303145

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Ghost in the Shell (2017)

Rating: PG-13 (for intense sequences of sci-fi violence, suggestive content and some disturbing images)
Directed By: Rupert Sanders
Written By: Jonathan Herman, Jamie Moss
Runtime: 106 minutes
Studio: Paramount Pictures

I decided I would review Ghost in the Shell starring Scarlett Johansson some months back but just didn’t know when I would do it. Please note this review will have some spoilers as it is also an analysis of the film. I was already familiar with it from the 1995 anime of the same name, which explores the same story. I vaguely recall it as I actually saw it around that time and haven’t yet re-watched it to refresh my memory.

Nonetheless, I am in touch with its themes not just from the films but from the subject of transhumanism which is ever more prominent as technology in real life progresses. Back in 1995 it didn’t seem absolutely certain the ambitions of the technologists, specifically artificial intelligence and robotics people, were going to come to fruition. This was because at the time, although they had achieved some impressive accomplishments in those fields, they had not yet done anything like what we see today.

Judging by what we see today, it looks strongly as though most if not all of the technology in Ghost in the Shell will become a reality. Only world war or catastrophe, natural or man made, would prevent these advanced technologies illustrated in the film from coming to be. They are mostly a combination of artificial intelligence, often referred to simply as AI, robotics, and transhumanism.

Allow me to give a brief description of each. Artificial intelligence is what is used in things like Chess programs. They enable you to play against a computer opponent if you don’t have a human opponent. An AI chess program can beat the best human Chess players in the world now. Another AI program can beat the best Jeopardy players. Jeopardy is a television game show. The name of the AI program that can play it better than a human is called Watson. He or it, scans Wikipedia pages as part of his program so he can, as I understand it, answer general knowledge questions. One could say he reads wikipedia, in a way, although very quickly.

Going even further, AI programs can produce music in the style of notable musicians as well as just produce general music. They are also used in stock trading done by major banks. In fact, the biggest banks use AI and according to my knowledge it is superior to traditional methods now. AI programs have not been able to produce works of fiction that can rival ones written by human authors, but it’s only a matter of time before they are able to.

In the future, it could be the case that an AI program could write endless novels in the style of your favorite author with great accuracy. In the more distant future, perhaps a book could be written just for you, exactly the way you are predicted to like it. On the one hand this sounds good but on the other it doesn’t sound so good. This raises the problem of what we will do when machines, robots, and computers can do everything better than we can.

The phenomenon of human labor being replaced by machines is called ‘technological unemployment.’ One proposed solution to this problem is to augment human beings with machine technology. This action is called ‘transhumanism,’ which I mentioned above. Ghost in the Shell 2017 is rife with transhumanism. Rife has a bit of a negative connotation because it’s usually used to describe something unpleasant. And some of what happens in Ghost in the Shell is unpleasant in my view. Take for example a young girl learning to speak fluent French in under 10 seconds.

Normally a person has to study a language for 4 years to reach fluency. This process takes tremendous effort, will power, concentration, time, dedication, intelligence, problem solving, practice, study, and patience. All of these things are beneficial to a human being. They strengthen character, provide something for one to do with one’s time, encourage discipline, and in the end reward all of the hard work with the acquisition of the language.

Without putting your sweat in, nothing is really worth anything, some people believe. And so if all you have to do is hook your brain up to a computer for 10 seconds to bypass all of the journey, isn’t it cheating? What’s the point of that? You’d be going straight to having the language at your disposal. The use of it would be you could speak to people in their own tongue when you couldn’t before. You could enjoy a holiday more freely, when it comes to the social aspect of it. But it’s in the process of learning a language the hard way that you figure out how you can express yourself the way you want to.

If you have a language downloaded into your head, you are not going to learn exactly the way you wish to express yourself in it, which is learnt during the normal slow process of acquisition. What is more, if everyone knows you downloaded it, no one will be impressed. One of the nice things about learning a language is when people compliment you on your hard work. So you can see much of what is good about doing it the hard way is destroyed by doing it the transhuman way.

So the idea with transhumanism is to make us as competent as machines so we can have jobs. But that makes no philosophical sense because in the eyes of many, the objective is to not have jobs, but to have only hobbies instead. Pleasurable activities, basically. And yet many hobbies become jobs for a lot of people. Take musicians for example. Many of them say they want to make music anyway. Elly Jackson of the band La Roux says she only did music commercially because she didn’t ‘want to be broke while doing it.’

I suspect if technology completely took over all tasks, people would want to experience things in simulated realities, much like they do now in video games. In video games people play the roles of soldiers, gangsters, skateboarders, race car drivers, fighters, etc. I think if people could not experience being these things in real life, they would opt to experience them virtually. This is where virtual worlds would flourish. People would not have to risk their lives doing these things for real but all of the blood sweat and tears element could be engineered into the worlds so the players could have the sense of accomplishment they seek.

Now I’ve addressed AI, and transhumanism, I’ll address robotics. We already have robots that can perform surgery and make cars, among other things. Much of the robotics in Ghost in the Shell is, I’ll be frank, sex robots. In the film they’re called ‘geisha bots.’ They’re for men obviously. It’s an embarrassing subject for most. But with the franchise being from Japan, it’s to be expected, and it’s relevant. We don’t yet have effective robot cleaners and that is because we have yet to create robots that can perform all human movements. Many of the first humanoid robots would walk a few steps and simply fall over. For some reason human movement is a difficult feat.

So let’s move on to the film in some detail. It has visually appealing cinematography. Many of the shots feature futuristic backdrops, costumes, cars, weaponry, and equipment. There are a few gratuitous shots of Scarlett Johansson, it should be said. The excuse given implicitly is her body suit is skin colored because this enables her to become invisible, for tactical purposes. Nonetheless, we get to see her as though she is naked. Howard Stern in his interview with her brings that issue up with her. He told her she is basically naked in it. She said yeah in the sense that it’s a rubber skin colored body suit. She sort of agreed with him but still pointed out she wasn’t actually naked. It was just a rubber skin colored body suit which made her appear naked.

But this is Hollywood. It’s to be expected. Gratuitous means lacking good reason. That the body suit allows her to become invisible is not good reason. We know the real reason. So anyway, her character is a human brain transplanted into a cyborg body. It is the first of its kind. The reason the film is called Ghost in the Shell is because it is said a human brain contains a ghost or a soul. All other cyborgs or robots, no matter how advanced, do not have a ghost or a soul.

It’s unclear whether society has established some sort of spiritual understanding of human beings. Sometimes it seems like they mean there is a ghost or a soul, but it is generated by the human brain, rather than separate from it in some way. Like they can’t generate one using machines but a human brain can generate one. It’s mentioned this ghost has capabilities machines do not have. The one that stands out the most is intuition. AI in the film does not have intuition. The idea is she can have all of the capabilities of her human soul meshed with the extreme capabilities of AI and robotics.

She is a transhuman supersoldier, and used for tactical military purposes. People get killed is what I’m saying. There is mention of terrorists. There is mention of people who disagree with technology, dislike it, perhaps hate it, and they go into what is described as a ‘lawless zone.’ Such things already exist but here in the UK they are very small. I’m told there is one housing estate where if you go into its parking area, it’s very dangerous, and if you call the police, they won’t come. Apparently if people see police from out their windows, they will drop televisions on them. I’m not joking. I saw a documentary about it. But that’s by-the-by.

I do wonder if there really could be a lawless zone in a world like the one presented in Ghost in the Shell. Perhaps there could be. It would allow for a demarcation between the technological world and the non-technological world. The people in the lawless zones could be subjects of study. They would no doubt be infiltrated by agent provocateurs as well.

As the story progresses, it turns out there is a conspiracy. Scarlett’s character, Mira Killian, is actually not the first of her kind. She’s in fact the first of her kind to actually be a medical success. By that I mean many were operated on before her, in failed attempts. One such failed attempt is the character Kuze played by Michael Pitt. He is claimed to be a terrorist by those above her but she finds out he was a prototype. He is much like she is only not as good. Flawed and in a great deal of pain. Full of hatred and seeks revenge. He managed to hack her system while she was doing something called a ‘deep dive.’

She has interactions with him and he enlightens her as to what has really gone on. She sympathises with him and wants to know her true origins. They have been hidden from her but stored on some sort of memory disk, while she has fake memories implanted by the robotics division of Hanka Corporation. I couldn’t help but think the film is a warning to us all. Almost pre-conditioning. It’s said in conspiracy circles that China does peculiar experiments to do with technology, ones often to do with stem stells and DNA editing. These are purely biological and do not involve robotics etc. But nonetheless, it’s disconcerting.

The film co-stars Pilau Asbaek who had a brief appearance in the first scene of Lucy, also starring Scarlett Johansson. He is so different in Ghost in the Shell, both in appearance and personality, I didn’t recognise him at all. Good actor, literally. Managed to trick me into not thinking I’d ever seen him before. Johansson sings his praises in one of her interviews. He plays Batou who is a key character in both the original anime film and in the anime television series, called Ghost in the Shell: Stand Alone Complex.

It would be a crime of me not to mention the film also co-stars Takeshi Kitano as Aramaki. This character is Mira Killian’s figurative angel, for without him, she’d have no back up in high places. Takeshi Kitano is a legend in Japan. He speaks Japanese in the film, with subtitles. As far as I know, his English is not that great. But even though he speaks in Japanese, you can hear how cool he must be if you understand Japanese. Juliette Binoche also has a pivotal role and she was once a very prominent actress. She does a superb job. She comes across as very manipulative when she is meant to but then has a change of heart when her conscience finally emerges as actually existent within her as a person, despite all she has done.

I certainly recommend Ghost in the Shell and multiple viewings are comfortable because it’s quite light dialogue wise with what is often visual artwork that can be seen again and again with much pleasure.

Reviewed by Alistair Martin

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